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Artifex Fabricatum

Mutations Bits

Mutations Bits

Regular price £11.99 GBP
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This WarpLand miniature bits set brings the creeping horror of the Warp to your tabletop, giving you everything you need to sculpt survivors, cultists, and cursed wanderers twisted beyond recognition by the Void. The Mutations Bits pack contains 20 parts across three categories: 6 heads, 6 hands, and 8 decoration bits, all cast in high-detail resin and designed for conversion and kitbashing across 32mm scale miniatures.

The Taint does not discriminate. From the boglands of The Grunge to the crumbling courts of Lagash, the Warp reshapes flesh without mercy or pattern. Among the six heads you will find a snarling mohawked wretch, a hollow-eyed bird-skulled abomination, a leonine gargoyle beast, a horned caprine mutant, a grotesque floral parasite with a starburst orifice at its centre, and a plated draconic visage ringed with bone spurs. Each tells the story of a soul lost to corruption, warped into something no longer entirely human.

The six hand options are equally unsettling: a webbed clawed reach, a fin-fused grasping limb, a skeletal talon, a wide splayed mutant palm, a multi-horned chitinous claw, a broad reptilian grip, a suckered tentacle, and more, each between approximately 8mm and 18mm in length depending on the piece. The decoration bits add horns, feathers, wing membranes, tusks, and organic armour plating to finish off any corrupted figure with layered, lore-accurate detail drawn straight from the shattered world of WarpLand.

Whether you are building a warband of Void-touched wanderers, populating the deranged court of an Autarch, or converting a Warlock priest of Obsidia, this set provides the raw material to show what the Warp does to the living. Designed by Taiga Miniatures and fully compatible with the WarpLand open licence, these bits are intended for experienced modellers comfortable with resin preparation and conversion work. Suitable for use with 28mm to 32mm scale figures.

Painting Guide: Mutations Bits

Mutant flesh should look wrong. The goal is to contrast diseased organic matter against hardened bone and alien growth, channelling the corrupted palette of a WarpLand miniature pulled straight from the edge of the Void.

1. Prime

  • Prime all pieces with a grey or bone spray primer to preserve fine surface detail across the organic textures
  • For particularly dark or plant-based pieces such as the floral head, a white zenithal highlight over a black base coat gives immediate depth

2. Flesh and Organic Surfaces

  • Base coat mutant skin in a pale sickly tone such as warm off-white or jaundiced yellow-green
  • Wash deeply with a purple-brown or dark sepia to pool in the recesses and define the twisted musculature

3. Bone and Carapace

  • Pick out horns, claws, and bony plating in a dirty ivory, then wash with brown ink and drybrush back up with pale bone
  • For chitinous areas, try a dark teal or beetle-black with a fine edge highlight of cold blue-white to suggest an inhuman hardness

4. Void Corruption Accents

  • Add thin glazes of deep violet or necrotic green into the deepest recesses of organic pieces to suggest Warp contamination beneath the skin
  • The starburst orifice of the floral head works well painted in a glowing sickly amber or void purple with a bright central dot to suggest bioluminescence

5. Weathering

  • Stipple dried blood in dark red-brown around claws, teeth, and mouth edges to suggest active predation
  • Add pale streaking to bone surfaces with thinned white to replicate sun-bleached or acid-etched decay common to the wastelands of Arkanar

6. Bases

  • Match the base texture to your warband's home region: cracked ash and cinder for Arkanar, dark wet mud for The Grunge, or obsidian dust and pale lichen for a Void-adjacent location near Doomgape
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