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Artifex Fabricatum

M Barrett The Ratt - 29mm Resin Miniature

M Barrett The Ratt - 29mm Resin Miniature

Regular price £8.99 GBP
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M Barrett The Ratt is a 29mm physical resin miniature cast and finished to a high standard, arriving ready to assemble and paint straight from the box. She is sculpted as a lone operative standing atop a debris-strewn battlefield base, one boot raised on rubble, leaning on a heavy mechanical staff with a grimdark air of quiet menace. In her other hand she clutches a boxy sidearm or data-slate, and around her neck coils a thick cable or rope, adding texture and character to every angle of the piece.

The detail work across this miniature is exceptional. Her long coat, layered armour panelling, segmented leg guards, and tattered cape all reward close inspection. A monocle lens sits over one eye, hinting at augmentation and cold calculation. The scenic base includes broken masonry, scattered debris, and what appears to be a fallen skull-marked piece of wreckage, making the whole composition feel like a snapshot from a brutal, lived-in conflict zone. M Barrett The Ratt comes in two parts for clean casting and straightforward assembly with standard plastic glue or superglue.

Sculpted by DakkaDakka, this miniature sits at 29mm from feet to eyes, making her compatible with most popular 28mm to 32mm sci-fi skirmish systems. She works equally well as a hero, commander, or named character in a narrative campaign. The resin is smooth and crisp, with supports already removed and surfaces cleaned and sanded where needed, so you can move straight to priming and painting.

This single-figure release ships on its integrated scenic base, ready for a 40mm round base for use in your preferred game system.

Painting Guide: M Barrett The Ratt

The following guide is designed to help hobbyists bring M Barrett The Ratt to life with a gritty, battle-worn palette suited to her operative aesthetic.

1. Prime

  • Apply a thin, even coat of grey primer across the entire model to capture fine detail in the coat, armour panels, and base debris.
  • A zenithal highlight using white primer from above adds immediate depth before any paint is applied.

2. Armour Base

  • Paint armour panels in a deep slate grey or cold blue-grey, such as Vallejo Cold Grey or Citadel Mechanicus Standard Grey.
  • Block in the long coat and cape in a darker tone, such as Citadel Incubi Darkness or a deep charcoal brown, to differentiate fabric from hard armour.

3. Trim and Details

  • Pick out collar ropes, cable coils, and belt pouches in warm leather or aged bone tones for contrast against the cool armour.
  • The monocle lens can be painted with a spot of Waystone Green or Spiritstone Red for a glowing augmetic effect, finished with a gloss varnish dot.

4. Weapons

  • Basecoat the mechanical staff and sidearm in gunmetal, then apply a thinned black wash to define recesses and joints.
  • Drybrush raised edges with a bright silver such as Citadel Runefang Steel to simulate worn metal surfaces.

5. Weathering

  • Apply a pin wash of dark brown or black into all recesses of the coat, armour, and base using a fine detail brush.
  • Sponge or stipple chipping effects onto armour edges using a torn piece of blister foam dipped in a dark brown then a light silver.

6. Bases

  • Drybrush the rubble base in successive layers of dark grey, mid grey, and light bone to bring out the shattered masonry texture.
  • Add a light rust wash to any metallic debris pieces and finish with a matte varnish to unify the whole model before any gloss spot-finishing on lenses or gems.

This is an adult hobbyist collectible, not a toy. Not suitable for children under 14 years due to small, detailed parts.

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